SpaceX: The Unreal Reality

  • Yutika Donga
  • Ritika Shukla
  • Rupal Gherwada
  • Komal Champanerkar

Abstract

The project aims in designing a simulation which will be operated on Android and IOS mobile comprising of gyroscope. The interactive simulation of ‘SpaceX: The unreal reality’, is demonstrated in our smartphone using coordinative combination of computer game and augmented reality. Here within the project the VR Box 2 is employed to look at the simulation of computer game with Gaze Interaction and Virtual Buttons are to interact in Augmented Reality. Android and iOS is that the software stack for mobile devices that has an OS , middleware and key applications. Gyroscope present within the device is employed to detect the orientation that's to augment the objects in world and consider through virtually designed world. Additionally , Unity plays a key role in developing the appliance providing vast plugins to embed AR and VR technologies and also provide cross platform  applicability. Augmented reality is that the mixture of video game with world , using computer generation layers to enable us an enhanced interaction with reality. This is generally done through applications, (for example, Pokemon GO), however can likewise be utilized for games, driving, and significantly more. Computer game , on the other hand, could also be a totally artificial, computer-generated simulation of a real-life experience. This typically required the use of a video game headset, like Oculus  Rift or HTC Vive, so on to completely immerse the user. This project contains various user interaction by means of virtual buttons, gaze interaction and speech recognition The project eventually provides the Mixed Reality Simulation combining both AR and VR technologies and depicts the vision of Elon Musk’s Mission of SpaceX to colonize Mars.

Keywords: Unity, Virtual Reality, Augmented Reality, Mixed Reality, Virtual Buttons, Gaze Interaction, Speech Recognition, Android and iOS.

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References

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How to Cite
Donga, Y., Shukla, R., Gherwada, R., & Champanerkar, K. (2021). SpaceX: The Unreal Reality. Asian Journal For Convergence In Technology (AJCT), 7(1), 22-24. https://doi.org/10.33130/AJCT.2021v07i01.006